
This means that the third-person motion of the player is now represented more accurately from the first-person perspective. – If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head.

– When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed. – The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head.
